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DeltaEngine

Lost Squadron, Day 8: Editor and more UI controls.

by Benjamin Nitschke 18. December 2004 04:21
Today was Editor-Day. Our intern Fabian helped my out a little with the map file and we implemented all the UI controls for the Editor, all of them are working now, at least on the UI side. The Map Editor itself will be finished tomorrow, still a lot of smaller things to do before everything can run smoothly.

The UI needed also some improvements, so I made completly new graphics for them and updated all UI controls and added some we needed for the Editor. All this little things, like writing UI code, writing smaller classes for the ground textures, the road logic, neutral objects and the enemy units can really keep someone busy. I still hope the basic engine for this game can be finished this week, so we got next week to make some cool missions and the advanced stuff (shooting, effects, multiplayer).

About all this shader stuff from the last couple of days: I managed to get some basic shaders to work, which is really nice now, but still no clue how to implement all that spotlight normal mapping with alpha blended textures. Maybe I will just use some sort of directional light for the bump effects (or maybe a point light if I can pull that off, but then all the lighting calculation has to be done inside the shader as well, uhh complicated).


Day 8:
Half-time, 1 week has gone by for this project. This is a image of the editor, you can easily create new maps or change existing maps with this nice tool :)

Comments


12/18/2004 2:22:01 PM #

I thought it is Day8, but the headline tells something else. Anyways keep up the good work. It's nice to read all this stuff about game developing. You must be addicted to programming, writing such a cool game in 2 weeks.

sHampioSeno | Reply



12/19/2004 3:04:46 PM #

Great work you have already done in only eight Days. Wish my games would get done that fast too.
Thanks for writing all the information to the Blog and keep up the good work.

Sebastian Pech | Reply



12/19/2004 6:32:13 PM #

Yep you right seno, it mixed up some days.

Also there was no entry yesterday, I was really tired (because I only slept 3 hours and went to the zoo with family in the morning) and wanted to sleep for few hours and then continue. But at home my brother throw a party and I got kinda wasted and now I have keep up. Hopefully it will be a bigger step today, Fabian and me have finished all the game screens, menu stuff and are working now to complete the editor.

abi | Reply



8/29/2006 11:37:48 AM #

Great work you have already done in only eight Days. Wish my games would get done that fast too.
Thanks for writing all the information to the Blog and keep up the good work

מלונות בניו יורק | Reply



9/21/2006 9:34:48 AM #

use some sort of directional light for the bump effects (or maybe a point light if I can pull that off, but then all the lighting calculation has to be done inside the shader as well, uhh complicated

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